What's more, the loads of enhancements to each disease means that players will constantly return to try new methods and locations to infect as they try to come up with the most destructive bacteria ever known. At the same time, it has kept its addictive nature, making you eager to try again once it ends. It has also tied into several pop culture events (such as the Planet of the Apes movies) to keep players attention. It has taken player feedback into consideration and done away with pain points (like the near impossibility of infecting Madagascar). The game is still fairly passive, but the inclusion of DNA points to adapt the disease (and popable bubbles giving DNA point bonuses) keeps people's attention focused on the screen.Īs it has matured, the game has become more enthralling, with additional disease types and new scenarios (ranging from a disease spreading in an anti-vaxx world to, believe it or not, a cheerful Christmas scenario). better explains the concept and lets people play at a skill level of their choosing. Like Pandemic 2.5, this strategy game is based loosely on a popular web-based Flash game about evolving diseases into superbugs that are strong enough to destroy the world. Depending on how you evolve your virus, though, will the anti-vaxxers support those scientists or turn further against them? Show more As your plague spreads, though, a band of surviving super scientists will work to find a cure. In this version, the world has largely turned its back on science, putting its faith in things like healing crystals and snake oil. Of particular interest given recent debates is the game's "science denial" scenario, a free-to-play optional offshoot. Once doctors become aware of the problem, they'll work on a vaccine then it becomes a race to kill the human race before there's a cure. Players get points to upgrade their virus by "popping" bubbles that appear on screen as the virus spreads. That evolution takes place by slowly strengthening the virus, fungus, or bio-weapon, adding symptoms and giving it defenses against cold, water, and the like. In PLAGUE INC., players try to create a disease that evolves and strengthens quietly, spreading from country to country infecting, then killing, all humans. In addition to the main mission, there are many custom modes(As far as the plot mode is concerned, I think "Santa Claus and his reindeer“ is a very good choice, it is relatively simple, and our purpose is to spread happiness to every corner of the world )and expansion packs(At present, I have purchased the expansion packs of blood race and orangutan virus, which are relatively difficult, and I need to understand the background and some new definitions of this mode), and the price is also satisfied within a reasonable range. In summary, for adult players (especially fans of strategy and sand table deduction games), this is an excellent game you shouldn’t to be missed. But it is worth mentioning that this game launched The cure mode last year, and the player's goal changed from destroying humanity to saving humanity, which does make the game more positive and guiding at the level of morality and values, but from the perspective of game experience, the difficulty of healing mode has increased overall, and the addition of some sociological terms has made most players feel more confused. ![]() So I think it's not suitable for everyone to experience, especially minors, and the age limit for the game should be at least 17 years old. However, to some extent the game's premise is too dark and disturbing, and also expressed concerns about the game potentially promoting a "doomsday" mindset or encouraging harmful attitudes towards public health measures. ![]() It sounds kinda complicated, but that's the fun of playing strategy games exactly. The player must then strategically spread the pathogen throughout the world.įor me personally, I am a big fan of strategy games, the mechanics of this game make the player very experienced, different scenarios, different viruses (these different types of pathogens, symptoms, and transmission methods are all based on real-world examples), and the diversity of natural and economic environments in various countries, which makes the ending richer, and if you want to succeed, then you must be careful when planning, anything you do at any point in time will directly affect the progress of the game. The gameplay involves selecting a type of pathogen, such as a virus or bacterium, and then evolving it by selecting various traits that increase its transmission rate, lethality, and resistance to treatment. ![]() is a simulation game developed by Ndemic Creations that challenges players to create and evolve a pathogen to wipe out humanity.
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